- Read permission
- 255
- Point
- 2035
- Credits
- 2035
- Digests
- 12
- Posts
- 958
- UID
- 1165480
  
- Point
- 2035
- UID
- 1165480
|
1.7 Passing By Merchant System Changed
Changes will be a situation where merchant passes by, and is not within the player, daily passing by merchant daily 4 time increases to 12 times.

Specific Merchant combination to complete the request and will be rewarded. For the first time a player discover the mission will be rewarded as well. New Region have reward for Jade mission.
Merchant appear rate will remain as the same, camel research will definitely improve it.
Winter player need not get all merchant during reset anymore.
1.8 General Enlightenment added Recover/store function
When doing enlightenment for general, player is able to save the current stat down incase of any error during enlighten can recover back to the save stats. It a free function, player can save as many time as they like.

1.9 Newly added New City Model
Added new for different VIP level cities, which is more beautiful, its free for VIP user

2.0 Armament Enhance System Changed
Greatly increase the rate of enhance , uses less jade, and increase the drop rate for fragment

Increase of increment per enhance
Every enhance failure will increase the base stat of the item, when the base stat reach to a point that is unable to up anymore, enhance will surely success
In Conclusion, after changes in this new patch, will be more easily to enhance armament item
Do not want to waste jade, wait for the new patch
2.1 Increase of chest system Changed
Increment in Qing, King Chuang, Ming Scenario chest amount, chest that receive battle points will also be increase
They will have 14, 16, 18chest,in the future sanhe and other map will also increase
Battle points for every chest will be from 700 ~ 1000[/size]
2.2 Scouting Merchant System Changed
High level merchant appear rate will increase, every merchant scout with the product given remain unchanged
2.3 Training System Changed
added auto reincarnation feature, training with gold decrease, mentor value decrease
end session do not need to use gold
training speed remain unchanged, every reincarnation increment remain unchanged

2.4 New Merchant Product added
city will now have a new building call "Warehouse" only when you are in the new region. Player are able to buy product from merchant and exchange for silver.


in short term, buy low sell high to earn silver
when you purchase the product, player will incur cooldown, as for VIP user can consider to clear cooldown using gold
Moving of Cities - CD20 Hours
LV1 Horse Caravans 200Gold - 5%(1hour)
LV2 Horse Caravans 500Gold - 10%(2hours)
2.5 Cities added New "Wall" building
level up wall can increase the cities defense

Basic Cities Defense 100
every level + 1 defense
Able to use gold to increase city defense after max
every level add +10 above
200Gold then 500Gold etc
2.6 Add newbie event
every character created in the first 3 days
will entitle
Attack general deliver gold
level up cities deliver rallies and silver
Cooldown cd only needed half of what it require, legion reward: battle point double
during specific time will have free instant progress, unlimited times
2.7 Nuerhaci, Kublai Khan, Genghis Khan, Zhao Kwang Yin, Yue Fei capture rate increase
2.8 Ming Legion Battle decrease to 8 person, Jin Liao & Mongol decrease to 6 person
2.9 Zhu Yuan Zhang decrease in difficulties, Song map decrease in difficulties
3.0 Legion Battle graphics interface enhance, plantation war interface changed, legion can declare 5 times plantation war

|
|