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properties of each troop type(Wei Shu Wu) [Copy this link to quote]

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Post time 17-12-2009 19:15:03 |Show all posts
Post Last Edit by wang.3127844@yahoo.com.cn at 8-1-2010 17:50

**Wei. Shu. Wu. Units**


Wei
Features of Wei’s Troops
With most advanced construction technology among the 3 nations. Wei is the only nation which can simultaneously build constructions both in the city and in urban resource fields. Meanwhile, City Wall of Wei has the highest defense value.
With protection of Transporting Cavalries, their speed of caravans are greatly increased.
The ultimate infantry and cavalry troops of Wei obtains the highest combat status in both attack and defense. But the cost of researching and recruiting is also astonishing.
Wei has the most powerful ranged troops in the game, but that part of troops can not take part in the city defense.
With their strong power, Wei controls the administration in Royal court. Hence their Lobbyists are more influential.

Details of Wei’s Troops

Swordsman

Swordsmen are eavily armed infantries of Wei. have good ability both in defense and attack.
Develop RequirementÔľöNone.
Cost         
120         
100         
180         
40         
00:33:30
Status         
40         
35         
50         
40         
6         
1 Pop

Heavy Infantry

Heavy Infantry of Wei are good at defense, especially against other Infantries.
Develop Requirement: Barracks, Lv3; Drill Ground, Lv1; Armorsmith, Lv 1

Cost         
100         
130         
160         
70         
00:36:40
Status         
30         
65         
35         
20         
5         
1 Pop

Guardsman

Guardsmen are elite infantries with improved ability of attack, but they are vulnerable when facing Cavalries.
Develop Requirement: Barracks, Lv3; Drill Ground, Lv5; Weaponsmith, Lv 1
Cost         
150         
160         
210         
80         
00:40:00
Status         
70         
30         
25         
50         
7         
1 Pop

Light Cavalry

Light Cavalries wear lighter armors to increase their mobility.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 5
Cost         
550         
440         
220         
100         
00:55:00
Status         
120         
65         
50         
100         
14         
3 Pop

Qing Cavalry

Qing Cavalries are the characteristic force of Wei. They have the strongest attack force.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 10
Cost         
550         
640         
800         
180         
00:15:00
Status         
180         
80         
105         
70         
10         
4 Pop

Scout Cavalry

Scout Cavalries can search appointed areas and gather information for you.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 1; Scout Camp, Lv1
Cost         
140         
160         
20         
40         
00:15:00
Status         
0         
20         
10         
0         
16         
2 Pop

Longbow Archer

Longbow Archers can attack further and more powerfully, but they move slower.
Develop Requirement: Drill Ground, Lv5; Scout Camp, Lv5

Cost         
420         
180         
200         
80         
00:42:00
Status         
100         
10         
5         
40         
6         
2 Pop

Cavalry Archer

Cavalry Archers are the fastest ranged attack unit with highest mobility.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 10; Scout Camp, Lv10

Cost         
800         
380         
300         
120         
1:00:00
Status         
150         
80         
25         
70         
14         
3 Pop

Battering Ram

Battering Ram is a useful device to break the wall and gate of enemy city.
Develop Requirement: Drill Ground, Lv10; Ironworks, Lv1.
Cost         
900         
360         
5000         
70         
1:16:40
Status         
60         
30         
75         
0         
4         
3 Pop

Demolisher

Demolisher can throw stones to attack enemy city.
Develop Requirement: Drill Ground, Lv20; Ironworks, Lv20
Cost         
950         
1350         
600         
90         
2:30:00
Status         
75         
60         
10         
0         
3         
6 Pop

Lobbyist

Lobbyist is good at arguing and debating, who use his brain to win strategic advantage for his country.
Requirment: Annexe, Lv 10; Drill Ground, Lv 20; Command Center, Lv 5.
Cost         
30750         
27200         
45000         
37500         
25:11:40
Status         
50         
40         
30         
0         
4         
4 Pop

Pioneer

You cannot establish a new city without Pioneers.
Develop Requirement: Annexe or Mansion, Lv 10.
Cost         
5800         
5300         
7200         
5500         
7:28:20
Status         
0         
80         
80         
3000         
5         
1 Pop

Rolling Log

Rolling Log is a device for defense. It will effectively stop infantries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 1
Cost         
25         
15         
30         
0:12:00
Status         
25         
10         

Rolling Stone

Rolling Stone is a device for defense. It will effectively stop mixed force from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 3

Cost         
25         
15         
20         
0:12:00
Status         
15         
15         

Barricade

Barricade is a device for defense. It will effectively stop cavalries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 5
Cost         
35         
20         
35         
0:14:00
Status         
10         
30         

Blindage

Blindage is a device for defense which will increase the defense of archers in it by 50.
Develop Requirement: City wall, Level 15
Cost         
200         
220         
180         
0:18:00
Status         
0         
0         

Traps

Trap will box up the invading infantry troops and make enemy infantries miss the best attack chance.
Research Requirement: City wall, Level 10
Cost         
120         
50         
150         
0:16:00
Status         
0         
0

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Post time 17-12-2009 19:15:32 |Show all posts
Wu
Features of Wu’s Troops
Wu has the fastest military troops in the game.
Carryload of caravans will be increased when the technology of Water Transport is developed.
With their own philosophy of defensive strategy, Wu have more effective Secret Stores than the other two nations.
With their spirit of exploring, it cost less to recruit Pioneers among people of Wu.
Ranged troops of Wu performance greatly both in attack and defense.

Details of Wu’s Troops
Spearman

Spearmen are equiped with long spears, they are experts on defense.
Develop Requirement: None.
Cost         
95         
75         
40         
40         
00:21:40
Status         
15         
40         
50         
30         
7         
1 Pop
Shield Infantry

Shield Infantries wield swords and shields, they perform impressively in the siege battles.
Develop Requirement: Barracks, Lv3; Drill Ground, Lv1; Weaponsmith, Lv 1
Cost         
140         
150         
185         
60         
00:23:20
Status         
65         
35         
20         
45         
6         
1 Pop
Female Cavalry

Female Cavalries are guards of Sun Shangxiang, Princess of Wu. They  have the fastest moving speed in the game.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 3
Cost         
350         
450         
230         
60         
00:51:40
Status         
90         
25         
40         
75         
19         
2 Pop
Heavy Cavalry

Heavy Cavalries of Wu are good at defense, especially against Infantries.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 5
Cost         
360         
330         
280         
120         
00:53:20
Status         
45         
115         
55         
35         
16         
2 Pop
Bodyguard Cavalry

Bodyguard Cavalries are not good at fighting against Infantries, but they are much tougher while facing assaults of Cavalries.
Develop Requirement: Drill Ground, Lv15; Stable, Lv 10
Cost         
500         
620         
675         
170         
1:01:40
Status         
140         
50         
165         
65         
13         
3 Pop
Scout Cavalry

Scout Cavalries can search appointed areas and gather information for you.
Develop Requirement: Drill Ground, Lv5; Scout Camp, Lv1; Stable Lv1.Develop
Cost         
170         
150         
20         
40         
0:28:20
Status         
0         
20         
10         
0         
17         
2 Pop
Archer

Archers are ranged attack units with powerful force, but lack of defense.
Develop Requirement: Drill Ground, Lv5; Scout Camp, Lv5

Cost         
300         
220         
150         
70         
0:38:00
Status         
80         
10         
5         
50         
7         
2 Pop
Legendary Archer

Legendary Archers are elite rangers of Wu, with advanced attack force compared with normal Archers.
Develop Requirement: Drill Ground, Lv15; Scout Camp, Lv10
Cost         
770         
310         
350         
110         
0:58:00
Status         
150         
100         
5         
60         
7         
3 Pop
Battering Ram

Battering Ram is a useful device to break the wall and gate of enemy city.
Develop Requirement: Drill Ground, Lv10; Ironworks, Lv1.

Cost         
950         
555         
330         
75         
1:23:20
Status         
50         
30         
105         
         
         
3 Pop

Demolisher

Demolisher can throw stones to attack enemy city.
Develop Requirement: Drill Ground, Lv20; Ironworks, Lv20
Cost         
960         
1450         
630         
90         
2:30:00
Status         
70         
45         
10         
         
         
6 Pop

Lobbyist

Lobbyist is good at arguing and debating, who use his brain to win strategic advantage for his country.
Requirment: Annexe, Lv 10; Drill Ground, Lv 20; Command Center, Lv 5.
Cost         
30750         
45400         
31000         
37500         
25:11:40
Status         
40         
50         
50         
         
         
4 Pop
Pioneer

You cannot establish a new city without Pioneers.
Develop Requirement: Annexe or Mansion, Lv 10.
Cost         
5500         
7000         
5300         
4900         
6:18:20
Status         
0         
80         
80         
         
         
1 Pop
Rolling Log

Rolling Log is a device for defense. It will effectively stop infantries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 1
Cost         
25         
15         
30         
0:12:00
Status         
25         
10         
Rolling Stone

Rolling Stone is a device for defense. It will effectively stop mixed force from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 3
Cost         
25         
15         
20         
0:12:00
Status         
15         
15         

Barricade

Barricade is a device for defense. It will effectively stop cavalries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 5
Cost         
35         
20         
35         
0:14:00
Status         
10         
30         

Blindage

Blindage is a device for defense which will increase the defense of archers in it by 50.
Develop Requirement: City wall, Level 15
Cost         
200         
220         
180         
0:18:00
Status         
0         
0         
Traps

Trap will box up the invading infantry troops and make enemy infantries miss the best attack chance.
Research Requirement: City wall, Level 10
Cost         
120         
50         
150         
0:16:00
Status         
0         
0         


Details about the Troops in Oasis
         






10         25         10         1         20

20         35         40         1         20

60         40         60         1         20

80         66         50         1         20

50         70         33         2         20

100         80         70         2         20

250         140         200         3         20

450        380        240        3        20

200         170         250         3         20

600         440         520         5         20

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Post time 17-12-2009 19:16:29 |Show all posts
Shu
Features of Shu’s Troops
Although the equipment and battle ability is limited, Shu’s troop performs well in plunder. They can detect the resources in the Secret Stores.
The Mechanized Transporting, invented by Zhuge Liang, provides extra speed and carryload for the caravans of Shu.
Primary troop of Shu have the best cost performance in the game. It is easy for Shu to form a great scale of military force in very short time. But when under attack, the untrained Militias will fall into mess very easily.
Ranged troops in Shu equip the most advanced weapons, which can make marvelous performance in the siege battles.

Details of Shu’s Troops

Militia

Militias are lack of armor and weak in defense, but their attacking force can not be neglected.
Develop Requirement: None.
Cost         
95         
75         
40         
40         
00:15:00
Status         
40         
20         
5         
60         
7         
1 Pop
Pikeman

Pikemen can effectively ward off the attack of Cavalry.
Develop Requirement: Barracks, Lv3; Drill Ground, Lv1; Armorsmith, Lv 1
Cost         
145         
70         
85         
40         
00:23:20
Status         
10         
35         
60         
40         
7         
1 Pop
Glaiveman

Glaivemen armed with glaive blades, with a good balance between attack and defense.
Develop Requirement: Barracks, Lv3; Drill Ground, Lv5; Weaponsmith, Lv 1

Cost         
130         
120         
170         
70         
00:25:00
Status         
60         
30         
30         
50         
6         
1 Pop
Lancer

Lancers are good at stopping infantries from pushing forward.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 3
Cost         
370         
270         
290         
75         
00:50:00
Status         
55         
100         
40         
110         
10         
2 Pop
Imperial Guard

Though Imperial Guard is weak in defense, their attack will not let you down.
Develop Requirement: Drill Ground, Lv15; Stable, Lv 10
Cost         
450         
515         
480         
80         
1:01:40
Status         
150         
50         
75         
88         
9         
3 Pop
Scout

Scout can spy an appointed area for you, but their speed is slower than Scout Cavalry.
Develop Requirement: Drill Ground, Lv1; Scout Camp, Lv1
Cost         
140         
160         
20         
40         
0:28:20
Status         
0         
20         
10         
0         
9         
3 Pop
Crossbowman

Crossbowmen has better attributes than Archers, while their cost is higher.
Develop Requirement: Drill Ground, Lv5; Scout Camp, Lv5
Cost         
290         
220         
240         
60         
0:34:00
Status         
80         
10         
5         
60         
7         
2 Pop
Repeating Crossbowman

Repeating Crossbowmen are equiped with advanced weapons, specially designed by Zhuge Liang. Their attack force are highly improved.
Develop Requirement: Drill Ground, Lv10; Scout Camp, Lv10
Cost         
510         
380         
430         
100         
0:50:00
Status         
120         
10         
50         
60         
7         
2 Pop
Battering Ram

Battering Ram is a useful device to break the wall and gate of enemy city.
Develop Requirement: Drill Ground, Lv10; Ironworks, Lv1.
Cost         
900         
360         
5000         
70         
1:16:40
Status         
60         
30         
75         
0         
4         
3 Pop

Demolisher

Demolisher can throw stones to attack enemy city.
Develop Requirement: Drill Ground, Lv20; Ironworks, Lv20
Cost         
950         
1350         
600         
90         
2:30:00
Status         
75         
60         
10         
0         
3         
6 Pop

Lobbyist

Lobbyist is good at arguing and debating, who use his brain to win strategic advantage for his country.
Requirment: Annexe, Lv 10; Drill Ground, Lv 20; Command Center, Lv 5.
Cost         
30750         
27200         
45000         
37500         
25:11:40
Status         
50         
40         
30         
0         
4         
4 Pop

Pioneer

You cannot establish a new city without Pioneers.
Develop Requirement: Annexe or Mansion, Lv 10.
Cost         
5800         
5300         
7200         
5500         
7:28:20
Status         
0         
80         
80         
3000         
5         
1 Pop

Rolling Log

Rolling Log is a device for defense. It will effectively stop infantries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 1
Cost         
25         
15         
30         
0:12:00
Status         
25         
10         

Rolling Stone

Rolling Stone is a device for defense. It will effectively stop mixed force from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 3

Cost         
25         
15         
20         
0:12:00
Status         
15         
15         

Barricade

Barricade is a device for defense. It will effectively stop cavalries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 5
Cost         
35         
20         
35         
0:14:00
Status         
10         
30         

Blindage

Blindage is a device for defense which will increase the defense of archers in it by 50.
Develop Requirement: City wall, Level 15
Cost         
200         
220         
180         
0:18:00
Status         
0         
0         

Traps

Trap will box up the invading infantry troops and make enemy infantries miss the best attack chance.
Research Requirement: City wall, Level 10
Cost         
120         
50         
150         
0:16:00
Status         
0         
0

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Post time 17-12-2009 21:12:14 |Show all posts
Details about the Troops in Oasis

Details about the Troops in Oasis

Details about the Troops in Oasis

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Post time 18-12-2009 18:10:19 |Show all posts
ok flyman

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Post time 19-12-2009 11:02:51 |Show all posts
Great post nestletk, but where did you get the information?
This info should be available in the manual, or maybe a wiki about the game?

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Post time 19-12-2009 12:01:04 |Show all posts
Thanks man this was really needed

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Post time 21-12-2009 15:29:30 |Show all posts
1# nestletk@gmail.
how do you change nations

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Post time 21-12-2009 21:24:46 |Show all posts
some of the info is wrong. the costs for Wu`s spearmen are higher than listened here. Just stumbled upot it.

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Post time 22-12-2009 00:06:28 |Show all posts
yeah.... the cost of Spearman is
Cost         
100
130
55
30
00:21:40
Status         
15         
40         
50         
30         
7         
1 Pop

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Post time 22-12-2009 02:24:21 |Show all posts
Are the stats of the oasis troops really right? I mean mounted rogue shouldnt an universal soldier... Do they have miniguns or what???

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Post time 24-12-2009 02:39:59 |Show all posts
good   yeah

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Post time 24-12-2009 03:24:46 |Show all posts

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Post time 25-12-2009 21:12:41 |Show all posts
thanks for the info, but scrolling this is really long, any way to put this in a table like you did for the details of oasis troops?

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Post time 28-12-2009 11:09:59 |Show all posts
thanks  the table about the oasis troops are really useful
i see that i need to get a bigger army to get a oasis o.o

now i have to search for infos about weaponsmith and armory  cuz they don't get any more at atk and defense...

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Post time 30-12-2009 19:23:05 |Show all posts
thanks for the info

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Post time 2-1-2010 16:17:27 |Show all posts
I'm curious where you found this info, it seems to have some very large errors (specifically I'm looking at build times, they are far too high even for level 1 buildings).

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Post time 22-1-2010 22:48:48 |Show all posts
thks for the comprehensive post, nestlek.
sigh, it simply shows shu has the lousiest army type in terms of attk/inf-def/cav-def/speed for the same army-type/pop and only slightly more resource.
wei army has overall best stats, while wu is 2nd best but compensated with female-cavalry.

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Post time 6-2-2010 00:39:40 |Show all posts
anyway thanks.
nice information..

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Post time 9-2-2010 17:24:46 |Show all posts
Post Last Edit by 608123595@facebook at 10-2-2010 09:41

I have a question. I sent 50 militia from my main city to my sub city to "support". But they stayed there, and I want to pull them back. But don't know how....can anyone tell me?

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