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You'll require the shiny stuff in Runescape [Copy this link to quote]

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Post time 24-2-2019 20:18:24 |Show all posts
I spent time on Hunter than any other skills, but they all follow roughly the same pattern. They are like a tug-of-war with the game itself: as amounts start to need more expertise, you learn more effective methods to train. As grindy as Runescape is, as long as you really feel as though you're about keeping up with all the ever-lengthening EXP pub, and as long as you have a very clear target in sight, OSRS gold  never too daunting. But many skills plateau disappointingly early on.

The defibrillating shock of unlocking a new training method becomes painfully infrequent. I know from experience that it just gets worse when abilities reach the 90s, where one level can take dozens of hours of the identical activity. The EXP pub keeps getting bigger but there's nothing new to do in sight, special offer on osrs gold is really where leveling skills begins to get boring.

I discovered the crafting abilities especially tedious. To train Herblore, for example, you withdraw stock after stock of herbs and water out of your storage, you then just watch your personality combine them. It is a slow process which never meaningfully changes, because unlike laying different traps in Hunter, no matter what potion you're making, you're always doing the same thing.

These kinds of skills are at their worst when you're losing money on the offer. They feel like a second task you've got to cover. Various other abilities, like Agility, feel incongruous. Agility lets you access time-saving shortcuts around the world, however you train it by running circles around rote obstacle courses. Agility is dynamic and beneficial in action, but training it is a chore that is totally divorced from what you really use the skill for.

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